Fig. 3From: An overview of machine learning and other data-based methods for spatial audio capture, processing, and reproductiona Head-tracked dynamic binaural rendering with a head-mounted display (Oculus Quest). b Linear array of loudspeakers at Chalmers University of Technology. c Circular loudspeaker array suitable for 2D spatial audio rendering at University of Valencia. d Spherical loudspeaker array suitable for 3D spatial audio rendering at Aalto UniversityBack to article page