From: Quantifying headphone listening experience in virtual sound environments using distraction
Source | Distraction Score Sig. | Distraction Score Partial \(\eta ^{2}\) | QoLE Score Sig. | QoLE Score Partial \(\eta ^{2}\) |
---|---|---|---|---|
Busyness | <0.001 | 0.454 | <0.001 | 0.493 |
Context | <0.001 | 0.026 | <0.001 | 0.008 |
ANC | <0.001 | 0.214 | <0.001 | 0.217 |
Busyness * ANC | <0.001 | 0.052 | <0.001 | 0.062 |
Context * HeadphoneMedia | <0.001 | 0.017 | ||
Busyness * Context * ANC | <0.001 | 0.011 | <0.001 | 0.013 |
Busyness * Context * EF Loudness | <0.001 | 0.012 | <0.001 | 0.010 |