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Table 4 The statistical significance and partial \(\eta ^{2}\) values resulting from the analysis of variance for the distraction scores and QoLE, where the statistical significance was <0.001

From: Quantifying headphone listening experience in virtual sound environments using distraction

Source

Distraction Score Sig.

Distraction Score Partial \(\eta ^{2}\)

QoLE Score Sig.

QoLE Score Partial \(\eta ^{2}\)

Busyness

<0.001

0.454

<0.001

0.493

Context

<0.001

0.026

<0.001

0.008

ANC

<0.001

0.214

<0.001

0.217

Busyness * ANC

<0.001

0.052

<0.001

0.062

Context * HeadphoneMedia

  

<0.001

0.017

Busyness * Context * ANC

<0.001

0.011

<0.001

0.013

Busyness * Context * EF Loudness

<0.001

0.012

<0.001

0.010