From: An end-to-end approach for blindly rendering a virtual sound source in an audio augmented reality environment
\(RT_{60}\)
\(C_{50}\)
Reverberant condition
Room A
Room B
Reference
0.29
0.65
17
10
Dry anchor
0.1
29
Reverberant anchor
0.57
6
Best match 1
0.27
0.67
15
7
Best match 2
0.35
0.69
16