- Research Article
- Open Access
Lip-Synching Using Speaker-Specific Articulation, Shape and Appearance Models
EURASIP Journal on Audio, Speech, and Music Processing volume 2009, Article number: 769494 (2009)
We describe here the control, shape and appearance models that are built using an original photogrammetric method to capture characteristics of speaker-specific facial articulation, anatomy, and texture. Two original contributions are put forward here: the trainable trajectory formation model that predicts articulatory trajectories of a talking face from phonetic input and the texture model that computes a texture for each 3D facial shape according to articulation. Using motion capture data from different speakers and module-specific evaluation procedures, we show here that this cloning system restores detailed idiosyncrasies and the global coherence of visible articulation. Results of a subjective evaluation of the global system with competing trajectory formation models are further presented and commented.
Embodied conversational agents (ECAs)—virtual characters as well as anthropoid robots—should be able to talk with their human interlocutors. They should generate facial movements from symbolic input. Given history of the conversation and thanks to a model of the target language, dialog managers and linguistic front-ends of text-to-speech systems compute a phonetic string with phoneme durations. This minimal information can be enriched with details of the underlying phonological and informational structure of the message, with facial expressions, or with paralinguistic information (mental or emotional state) that all have an impact on speech articulation. A trajectory formation model—called also indifferently articulation or control model—has thus to be built that computes control parameters from such a symbolic specification of the speech task. These control parameters will then drive the talking head (the shape and appearance models of a talking face or the proximal degrees-of-freedom of the robot).
The acceptability and believability of these ECA depend on at least three factors: (a) the information-dependent factors that relate to the relevance of the linguistic content and paralinguistic settings of the messages, (b) the appropriate choice of voice quality, communicative and emotional facial expressions, gaze patterns, and so forth, adapted to situation and environmental conditions; (c) the signal-dependent factors that relate to the quality of the rendering of this information by multimodal signals. This latter signal-dependent contribution depends again on two main factors: the intrinsic quality of each communicative channel, that is, intrinsic quality of synthesized speech, gaze, facial expressions, head movements, hand gestures and the quality of the interchannel coherence, that is, the proper coordination between audible and visible behavior of the recruited organs that enable intuitive perceptual fusion of these multimodal streams in an unique and coherent communication flow. This paper addresses these two issues by (i) first describing a methodology for building virtual copies of speaker-specific facial articulation and appearance, and (ii) a model that captures most parts of the audiovisual coherence and asynchrony between speech and observed facial movements.
This "cloning" suite—that captures speaker-specific idiosyncrasies related to speech articulation—is then evaluated. We will notably show that the proposed statistical control model for audiovisual synchronization favorably competes with the solution that consists in concatenating multimodal speech segments.
2. State of the Art
A control model that computes gestural trajectories from the phonetic content of the message to be uttered. The main scientific challenge of this processing stage is the modeling of the so-called coarticulation, that is, context-dependent articulation of sounds. The articulatory variability results in fact not only from changes of speech style or emotional content but also from the under specification of articulatory targets and planning .
A shape model that computes the facial geometry from the previous gestural score. This geometry is either 2D for image-based synthesis [4, 5] or 3D for biomechanical models [6, 7]. The shape model drives movements of fleshpoints on the face. These fleshpoints are usually vertices of a mesh that deforms according to articulation. There are three main scientific challenges here: (a) identifying a minimal set of independent facial movements related to speech as well as facial expressions  (b) identifying the movement of fleshpoints that are poorly contrasted on the face: this is usually done by interpolating movements of robust fleshpoints (lips, nose, etc.) surrounding each area or regularizing the optical flow ; (c) linking control variables to movements, that is, capturing and modeling realistic covariations of geometric changes all over the lower face by independent articulations, for example, jaw rotation, lip opening, and lip rounding all change shape of lips and nose wings.
An appearance model that computes the final appearance of the face on screen. This is usually done by warping textures on the geometric mesh. Most textures are generally a function of the articulation and other factors such as position of light sources and skin pigmentation. The main challenge here is to capture and model realistic covariations of appearance and shape, notably when parts of the shape can be occluded. The challenge is in fact even harder for inner organs (teeth, tongue, etc.) that are partially visible according to lip opening.
Most multimodal systems also synthesize the audio signal although most animations are still postsynchronized with a recorded or a synthetic acoustic signal. The problem of audiovisual coherence is quite important: human interlocutors are very sensitive to discrepancies between the visible and audible consequences of articulation [10, 11] and have expectations on resulting audiovisual traces of the same underlying articulation. The effective modeling of audiovisual speech is therefore a challenging issue for trajectory formation systems and still an unsolved problem. Note however that intrinsically coherent visual and audio signals can be computed by articulatory synthesis where control and shape models drive the internal speech organs of the vocal tract (tongue, velum, etc.). This vocal tract shape is then made audible by the placement and computation of appropriate sound sources.
3. Cloning Speakers
We describe here the cloning suite that we developed for building speaker-specific 3D talking heads that best captures the idiosyncratic variations of articulation, geometry, and texture.
3.1. Experimental Data
The experimental data for facial movements consists in photogrammetric data collected by three synchronized cameras filming the subject's face. Studio digital disk recorders deliver interlaced uncompressed PAL video images at 25 Hz. When deinterlaced, the system delivers three uncompressed images at 50 Hz in full synchrony with the audio signal.
We characterize facial movements both by the deformation of the facial geometry (the shape model described below) and by the change of skin texture (the appearance model detailed in Section 5). The deformation of the facial geometry is given by the displacement of facial fleshpoints. Instead of relying on sophisticated image processing techniques—such as optical flow—to estimate these displacements with no make-up, we choose to build very detailed shape models by gluing hundreds of beads on the subjects' face (see Figure 2). 3D movements of facial fleshpoints are acquired using multicamera photogrammetry.
This 3D data is supplemented by lip geometry that is acquired by fitting semiautomatically a generic lip model  to the speaker-specific anatomy and articulation. This is in fact impossible to glue beads on the wet part of the lips and this would also impact on articulation.
Data used in this paper have been collected for three subjects: an Australian male speaker (see Figure 2(a)), a UK-English female speaker (see Figure 2(b)), and a French female speaker (see Figure 12). They will be named, respectively, by the initials CD, OC, and AA.
3.2. The Shape Model
In order to be able to compare up-to-date data-driven methods for audiovisual synthesis, a main corpus of hundreds of sentences pronounced by the speaker is recorded. The phonetic content of these sentences is optimized by a greedy algorithm that maximizes statistical coverage of triphones in the target language (differentiated also with respect to syllabic and word boundaries).
The motion capture technique developed at GIPSA-Lab [13, 14] consists in collecting precise 3D data on selected visemes. Visemes are selected in the natural speech flow by an analysis-by-synthesis technique  that combines automatic tracking of the beads with semiautomatic correction.
Our shape models are built using a so-called guided Principal Component Analysis (PCA) where a priori knowledge is introduced during the linear decomposition. We in fact compute and iteratively subtract predictors using carefully chosen data subsets . For speech movements, this methodology enables us to extract at least six components once the head movements have been removed.
The first one, jaw1 controls the opening/closing movement of the jaw and its large influence on lips and face shape. Three other parameters are essential for the lips: lips1 controls the protrusion/spreading movement common to both lips as involved in the // versus // contrast; lips2 controls the upper lip raising/lowering movement used for example in the labio-dental consonant //; lips3 controls the lower lip lowering/raising movement found in consonant // for which both lips are maximally open while jaw is in a high position. The second jaw parameter, jaw2, is associated with a horizontal forward/backward movement of the jaw that is used in labio-dental articulations such as // for example. Note finally a parameter lar1 related to the vertical movements of the larynx that are particularly salient for males. For the three subjects used here, these components account for more than 95% of the variance of the positions of the several hundreds of fleshpoints for thirty visemes carefully chosen to span the entire articulatory space of each language. The root mean square error is in all cases less than 0.5 mm for both hand-corrected training visemes and test data where beads are tracked automatically on original images .
The final articulatory model is supplemented with components for head movements (and neck deformation) and with basic facial expressions  but only components related to speech articulation are considered here. The average modeling error is less than 0.5 mm for beads located on the lower part of the face.
4. The Trajectory Formation System
The principle of speech synthesis by HMM was first introduced by Tokuda et al.  for acoustic speech synthesis and extended to audiovisual speech by the HTS working group . Note that the idea of exploiting HMM capabilities for grasping essential sound characteristics for synthesis was also promoted by various authors such as Giustiniani and Pierucci  and Donovan . The HMM-trajectory synthesis technique comprises training and synthesis parts (see [22, 23] for details).
4.1. Basic Principles
An HMM and a duration model for each state are first learned for each segment of the training set. The input data for the HMM training is a set of observation vectors. The observation vectors consist of static and dynamic parameters, that is, the values of articulatory parameters and their temporal derivatives. The HMM parameter estimation is based on Maximum-Likelihood (ML) criterion . Usually, for each phoneme in context, a 3-state left-to-right model is estimated with single Gaussian diagonal output distributions. The state durations of each HMM are usually modeled as single Gaussian distributions. A second training step can also be added to factor out similar output distributions among the entire set of states, that is, state tying. This step is not used here.
The synthesis is then performed as follows. A sequence of HMM states is built by concatenating the context-dependent phone-sized HMM corresponding to the input phonetic string. State durations for the HMM sequence are determined so that the output probabilities of the state durations are maximized (thus usually by z-scoring). Once the state durations have been assigned, a sequence of observation parameters is generated using a specific ML-based parameter generation algorithm  taking into account the distributions of both static and dynamic parameters that are implicitly linked by simple linear relations (e.g., ; etc.).
States can capture parts of the interarticulatory asynchrony since transient and stable parts of the trajectories of different parameters are not obligatory modeled by the same state. As an example, a state of an HMM model can observe a stable part of one parameter A (characterized by a mean dynamic parameter close to zero) together with a synchronous transient for another parameter B (characterized by a positive or negative mean dynamic parameter). If the next state observes the contrary for parameters A and B, the resulting trajectory synthesis will exhibit an asynchronous transition between A and B. This surely explains why complex HMM structures aiming at explicitly coping with audiovisual asynchronies do not outperform the basic ergodic structure, especially for audiovisual speech recognition . Within a state, articulatory dynamics is captured and is then reflected in the synthesized trajectory. By this way, this algorithm may capture implicitly part of short-term coarticulation patterns and inter-articulatory asynchrony. Larger coarticulation effects can also be captured since triphones intrinsically depend on adjacent phonetic context.
These coarticulation effects are however anchored to acoustic boundaries that are imposed as synchronization events between the duration model and the HMM sequence. Intuitively we can suppose that context-dependent HMM can easily cope with this constraint but we will show that adding a context-dependent phasing model helps the trajectory formation system to better fit observed trajectories.
4.3. Adding and Learning a Phasing Model
We propose to add a phasing model to the standard HMM-based trajectory formation system that learns the time lag between acoustic and gestural units [25, 26], that is, between acoustic boundaries delimiting allophones and gestural boundaries delimiting pieces of the articulatory score observed by the context-dependent HMM sequence (see Figure 4). This trajectory formation system is called PHMM (for Phased-HMM) in the following.
A similar idea was introduced by Saino et al.  for computing time-lags between notes of the musical score and sung phones for an HMM-based singing voice synthesis system. Both boundaries are defined by clear acoustic landmarks and can be obtained semiautomatically by forced alignment. Lags between boundaries are clustered by a decision tree in the same manner used for clustering spectral, fundamental frequency, and duration parameters in HMM synthesis. Saino et al.  evaluated their system with 60 Japanese children's songs by one male speaker resulting in 72 minutes of signal in total and showed a clear perceptual benefit of the lag model in comparison with an HMM-based system with no lag models.
In our case gestural boundaries are not available: gestures are continuous and often asynchronous . It is very difficult to identify core gestures strictly associated with each allophone. Gestural boundaries emerge here as a by-product of the iterative learning of lags. We use here the term phasing model instead of lag model in reference to work on control: events are in phase when the lag equals 0 and antiphase when the average lag is half the average duration between events. Because of the limited amount of AV data (typically several hundreds of sentences, typically 15 minutes of speech in total), we use here a very simple phasing model: a unique time lag is associated with each context-dependent HMM. This lag is computed as the mean delay between acoustic boundaries and results of forced HMM alignment with original articulatory trajectories.
These average lags are learnt by an iterative process consisting of an analysis-synthesis loop (see Figure 5).
Standard context-dependent HMMs are learnt using acoustic boundaries as delimiters for gestural parameters.
Once trained, forced alignment of training trajectories is performed (Viterbi alignment in Figure 5).
Deviations of the resulting segmentation with acoustic boundaries are collected. The average deviation of the right boundary of each context-dependent HMM is then computed and stored. The set of such mean deviations constitutes the phasing model.
New gestural boundaries are computed applying the current phasing model to the initial acoustic boundaries. Additional constraints are added to avoid collapsing: a minimal duration of 30 milliseconds is guaranteed for each phone.
A typical distribution of these lags is given in Figure 6. For context-dependent phone HMM where contextual information is limited to the following phoneme, lags are mostly positive: gestural boundaries occur latter than associated acoustic ones, that is, there is more carryover coarticulation than anticipatory one.
4.4. Objective Evaluation
All sentences are used for training. A leave-one-out process for PHMM has not been used since a context-dependent HMM is built only if at least 10 samples are available in the training data; otherwise context-independent phone HMMs are used. PHMM is compared with concatenative synthesis using multirepresented diphones : synthesis of each utterance is performed simply by using all diphones of other utterances. Selection is performed classically using minimization of selection and concatenation costs over the sentence.
Convergence is obtained after typically 2 or 3 iterations. Figures 7 and 8 compare the articulatory trajectories obtained: the most important gain is obtained for silent articulations typically at the beginning (prephonatory gestures) and end of utterances.
Figure 9 compares mean correlations obtained by the concatenative synthesis with those obtained by the PHMM at each iteration. The final improvement is small, typically 4–5% depending on the speaker. We especially used the data of our French female speaker for subjective evaluation because PHMM does not improve objective HMM results; we will show that the subjective quality is significantly different.
We have shown elsewhere  that the benefit of phasing on prediction accuracy is very conservative; PHMM always outperforms the HMM-based synthesis anchored strictly on acoustic boundaries whatever contextual information is added or the number of Gaussian mixtures is increased.
5. The Photorealistic Appearance Model
Given the movements of the feature points, the appearance model is responsible for computing the color of each pixel of the face. Three basic models have been proposed so far in the literature.
Our texture model computes texture maps. These maps are computed in three steps.
The detailed shape model built using several hundreds of fleshpoints is used to track articulation of faces marked only by a reduced number of beads (see Figure 2). We do not use all available data (typically several dozen thousand frames): We only retain one target image per allophone (typically a few thousand frames).
A linear regression of the RGB values of all visible pixels of our shape-free images by the values of articulatory parameters obtained in step 1. The speaker-specific shape and appearance models are thus driven by the same articulatory parameters. Instead of the three PCA performed for building Active Appearance Models  where independent shape and appearance models are first trained and then linked, we are only concerned here by changes of shape and appearance directly linked with our articulatory parameters. For instance the articulatory-to-appearance mapping is linear but non-linear mapping is possible because of the large amount of training data available by step 1.
The layered mesh-based mapping is of particular importance for the eyes and lips where different textured plans (e.g., iris, teeth, tongue) appear and disappear according to aperture.
Note also that the 3D shape model is used to weight the contribution of each pixel to the regression, for instance, all pixels belonging to a triangle of the facial mesh that is not visible or does not face the camera are discarded (see Figure 10). This weighting can also be necessary for building view-independent texture models: smooth blending between multiview images may be obtained by weighting contribution of each triangle according to its viewing angle and the size of its deformation in the shape-free image.
6. Subjective Evaluation
A first evaluation of the system was performed at the LIPS'08 lipsync challenge . With minor corrections, it winned the intelligibility test at the next LIPS'09 challenge. The trainable trajectory formation model PHMM, the shape and appearance models were parameterized using OC data. The texture model was trained using the front-view images from the corpus with thousands of beads (see left part of Figure 2(b)). The system was rated closest to the original video considering both audiovisual consistency and intelligibility. It was ranked second for audiovisual consistency and very close to the winner. Concerning intelligibility, several systems outperformed the original video. Our system offers the same visual benefit as the natural video is not less not more.
We also performed a separate evaluation procedure to evaluate the contribution of PHMM to the appreciation of the overall quality. We thus tested different control models maintaining the shape and appearance models strictly the same for all animations. This procedure is similar to the modular evaluation previously proposed  but with video-realistic rendering of movements instead of a point-light display. Note that concatenative synthesis was the best control model and outperformed the most popular coarticulation models in this 2002 experiment.
The data used in this experiment are from a French female speaker (see Figure 12) cloned using the same principles as above.
We compare here audio-visual animations built by combining the original sound with synthetic animations driven by various gestural scores: the original one (Nat) and 4 other scores computed from the phonetic segmentation of the sound. All videos are synthetic. All articulatory trajectories are "rendered" by the same shape and appearance models in order to focus on perceptual differences only due to the quality of control parameters. The four control models are the following.
The trajectory formation model proposed here (PHMM).
The basic audio-synchronous HMM trajectory formation system (HMM).
A system using concatenative synthesis with multi-represented diphones (CONC). This system is similar to the Multisyn synthesizer developed from acoustic synthesis  but uses here an audiovisual database.
A more complex control model called TDA  that uses PHMM twice. PHMM is first used to segment training articulatory trajectories into gestural units. They are stored into a gestural dictionary. The previous system CONC is then used to select and concatenate the appropriate multi-represented gestural units. CONC and TDA however differ in the way selection costs are computed. Whereas CONC only considers phonetic labels, TDA uses the PHMM prediction to compute a selection cost for each selected unit by computing its distance to the PHMM prediction for that portion of the gestural score.
The five gestural scores drive then the same plant, that is, the shape textured by the videorealistic appearance model. The resulting facial animation is then patched back with the appropriate head motion on the original background video as in [4, 9].
6.2. Test Procedure and Results
20 naïve subjects ( years, 60% male) participated in the audio-visual experiment. The animations were played on a computer screen. They were informed that these animations were all synthetic and that the aim of the experiment was to rate different animation techniques.
They were asked to rate on a 5-point MOS scale (very good, good, average, insufficient, very insufficient) the coherence between the sound and the computed animation.
Results are displayed in Figure 13. All ratings are within the upper MOS scale, that is, between average and very good. Three groups can be distinguished: (a) the trajectory formation systems PHMM and TDA are not distinguished from the resynthesis of original movements; (b) the audio-synchronous HMM trajectory formation system is then rated best, and (c) the concatenation system with multi-represented audiovisual diphones is rated significantly worse than all others.
The HMM-based trajectory formation systems are significantly better than the data-driven concatenative synthesis that outperforms coarticulation models even when parameterized by the same data. The way we exploit training data has thus made important progress in the last decennia; it seems that structure should emerge from data and not be parameterized by data. Data modeling takes over data collection not only because modeling regularizes noisy data but also because modeling takes into account global parameters such as the minimization of global distortion or variance.
We have demonstrated here that the prediction accuracy of an HMM-based trajectory formation system is improved by modeling the phasing relations between acoustic and gestural boundaries. The phasing model is learnt using an analysis-synthesis loop that iterates HMM estimations and forced alignments with the original data. We have shown that this scheme improves significantly the prediction error and captures both strong (prephonatory gestures) and subtle (rounding) context-dependent anticipatory phenomena.
The interest of such an HMM-based trajectory formation system is double: (i) it provides accurate and smooth articulatory trajectories that can be used straightforwardly to control the articulation of a talking face or used as a skeleton to anchor multimodal concatenative synthesis (see notably the TDA proposal in ); (ii) it also provides gestural segmentation as a by-product of the phasing model. These gestural boundaries can be used to segment original data for multimodal concatenative synthesis. A more complex phasing model can of course be built—using, for example, CART trees—by identifying phonetic or phonological factors influencing the observed lag between visible and audible traces of articulatory gestures.
Concerning the plant itself, much effort is still required to get a faithful view-independent appearance model, particularly for the eyes and inner mouth. For the later, precise prediction of jaw position—and thus lower teeth—and tongue position should be performed in order to capture changes of appearance due to speech articulation. Several options should be tested: direct measurements via jaw splint or EMA , additional estimators linking tongue and facial movements , or more complex statistical models optimally linking residual appearance of the inner mouth to phonetic content.
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The GIPSA-Lab/MPACIF team thanks Orange R&D for their financial support as well as the Rhône-Alpes region and the PPF "Multimodal Interaction." Part of this work was also developed within the PHC Procope with Sascha Fagel at TU Berlin. The authors thank their target speakers for patience and motivation. They thank Erin Cvejic for his work on the CD data.
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Bailly, G., Govokhina, O., Elisei, F. et al. Lip-Synching Using Speaker-Specific Articulation, Shape and Appearance Models. J AUDIO SPEECH MUSIC PROC. 2009, 769494 (2009). https://doi.org/10.1155/2009/769494
- Shape Model
- Appearance Model
- Facial Movement
- Texture Model
- Facial Animation